Maya to Radiance

 

Richard Gillibrand

Bristol University

Archaeological researchers are increasingly using reconstructions both
to communicate their finds to a wider audience and to explore their own
theories. The latest laser scanners can be used to capture both the
geometry and texture of the existing remains and the sites reconstructed
using modelling packages. Unlike Radiance however, the rendering methods
of these packages typically do not produce physically accurate and
measurable results. We present a series of tools designed to streamline
the workflow from scanner through Maya to Radiance.