Materials and their reasonable values:
Material:
parameter 1
(open:closed]
interpretation
parameter 2
[closed:approximate>
interpretation
Light:
color
(0:inf),(0:inf),(0:inf)
output brightness
Glow:
color
(0:inf),(0:inf),(0:inf)
output brightness
maximum radius
[0:inf)
no shadows - always shadows
Spotlight:
color
(0:inf),(0:inf),(0:inf)
output brightness
maximum angle
[0:360]
no shadows - always shadows
direction
any
aimed orientation
Mirror:
color
[0:1],[0:1],[0:1]
black - silver
Plastic:
color
[0:1],[0:1],[0:1]
black - white
specularity
[0:.07>
matte - satin
roughness
[0:.2>
polished - low gloss
Metal:
color
[0:1],[0:1],[0:1]
0-100% reflectance
specularity
<.5:1]
dirty - clean
roughness
[0:.5>
polished - roughened
Trans:
color
[0:1],[0:1],[0:1]
black - white
specularity
[0:.07>
matte - satin
roughness
[0:.2>
polished - low gloss
transmission
[0:1]
opaque - transparent
transmitted specularity
[0:1]
diffuse - clear
Dielectric:
transmission
[0:1],[0:1],[0:1]
black - transparent
refractive index
(1:2>
vacuum - diamond
Hartmann's constant
<-20:30>
negative dispersion - positive dispersion
Interface:
interior transmission
[0:1],[0:1],[0:1]
black - transparent
interior refractive index
(1:2>
vacuum - diamond
exterior transmission
[0:1],[0:1],[0:1]
black - transparent
exterior refractive index
(1:2>
vacuum - diamond
Glass:
transmission
[0:1],[0:1],[0:1]
black - transparent
Mist:
extinction (interaction density in fraction/distance)
[0:inf),[0:inf),[0:inf)
transparent - solid
albedo (particle reflectivity)
[0:1],[0:1],[0:1]
black - white
Heyney-Greeenstein scattering parameter
[0:1)
isotropic - pure forward scattering