### mirror.rad Rendering with Radiance # mirror_glass ring mirror 0 0 8 0 0 0 0 -1 0 1.25 0 antique_copper cylinder f1 0 0 7 0 0 0 0 -.1 0 1.35 antique_copper tube f2 0 0 7 0 0 0 0 -.1 0 1.25 antique_copper ring f3 0 0 8 0 -.1 0 0 -1 0 1.25 1.35 # end mirror.rad