The table below gives useful ranges for some parameters.
The "min" value gives the fastest, crudest rendering. It is not necessarily the smallest value numerically.
The "fast" value gives a reasonably fast rendering.
The "accur" value gives a reasonably accurate rendering.
The "max" value gives the ultimate in accuracy.

 

Param

Description

Min

Fast

Accur

Max

Notes

-ps

pixel sampling rate

16

8

4

1

-pt

sampling threshold

1

0.15

0.05

0

-pj

anti-aliasing jitter

0

0.6

0.9

1

A

-dj

source jitter

0

0

0.7

1

B

-ds

source substructuring

0

0.5

0.15

0.02

-dt

direct thresholding

1

0.5

0.05

0

C

-dc

direct certainty

0

0.25

0.5

1

-dr

direct relays

0

1

3

6

-dp

direct-pretest density

32

64

512

0

C

-sj

specular jitter

0

0.3

0.7

1

A

-st

specular threshold

1

0.85

0.15

0

C

-ab

ambient bounces

0

0

2

8

-aa

ambient accuracy

0.5

0.2

0.15

0

C

-ar

ambient resolution

8

32

128

0

C

-ad

ambient divisions

0

32

512

4096

-as

ambient super-samples

0

32

256

1024

-lr

limit reflection

0

4

8

16

-lw

limit weight

0.05

0.01

0.002

0

C

NOTES:

A)    This option does not affect the rendering time
B)    This option adversely affects image sampling (ie. use -ps 1)
C)    Maximum value disables optimization and can be very expensive



ARTIFACTS ASSOCIATED WITH OPTIONS

Param

Artifact

Solution

-ps

missing pieces to objects

decrease value by 50%

-pt

some soft edges are very jagged

decrease value by 50%

-pj

diagonal edges are like staircases

increase value to 0.9

-pj

edges look too erratic

decrease value to 0.4

-dj

shadows are unnaturally sharp

increase value to 0.7

-ds

large sources cast unnatural shadows

decrease value by 50%

-dt

some shadows disappear

decrease value by 50%

-dc

inaccurate values with many sources

increase value to .75

-dr

missing multiple mirror reflections

increment value

-dp

incorrect mirror reflections

double value

-sj

specular reflections too fuzzy

decrease value to 0.2

-sj

specular reflections too sharp

increase value to 1

-st

some specular highlights missing

decrease value to 0.02

-ab

lighting in shadows too flat

increment value

-av

overall light level seems too high/low

decrease/increase value

-aa

uneven shading boundaries in shadows

decrease value by 25%

-ar

shading wrong in some areas

double or quadruple value

-ad

splotches of light

double value

-as

splotches of light

increase to half of -ad setting

-lr

some multiple specular reflections gone

increment value

-lw

some specular reflections gone

decrease value by 50%

 


 

TIMINGS ASSOCIATED WITH OPTIONS

Param

Effect on Execution Time

-ps

inverse, halving value increases rendering time up to four times

-pt

minor, decreasing value causes modest increase in rendering time

-pj

no effect

-dj

indirect, increasing value requires -ps parameter to be reduced

-ds

inverse, halving value causes rendering time to approximately double

-dt

inverse, halving value causes rendering time to increase about 50%

-dc

direct, affects rendering time up to 50% over its 0 to 1 range

-dr

direct, depending on the scene each new reflection can double time

-dp

minor,affects start-up time only, higher values take longer

-sj

no effect

-st

minor, a value of zero may increase rendering by 50% over maximum of 1

-ab

direct,doubling this value can double rendering time

-aa

direct,doubling this value approximately quadruples rendering time

-ar

direct,effect depends on scene, can quadruple time for double value

-ad

direct,doubling value may double rendering time-as direct, effectively adds to

-ad

parameter and its cost

-lr

minor, increase causes very slightly longer rendering time

-lw

minor, decrease causes very slightly longer rendering time